Shadowing Direct3D11 Circle Shadow Direct3D11, C++, Win32 Windowwith 2,868 triangles, 1,899 vertices 9,156 fps (spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G) Circle Shadow Soft Edge Direct3D11, C++, Win32 Window with 2,868 triangles, 1,899 vertices 7,356 fps (spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G) Shadow Volume Method Direct3D11, C++, Win32 Window with 2,868 triangles, 1,899 vertices 720 fps (spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G) Shadow Map Method Direct3D11, C++, Win32 Windowwith 2,868 triangles, 1,899 vertices 8,234 fps (spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G) Cube Shadow map Omni Light Direct3D11, C++, Win32 Windowwith 2,868 triangles, 1,899 vertices 7,890 fps (spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)