Shadowing Direct3D11

Circle Shadow

Direct3D11, C++, Win32 Window
with 2,868 triangles, 1,899 vertices
9,156 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)

Circle Shadow Soft Edge

Direct3D11, C++, Win32 Window
with 2,868 triangles, 1,899 vertices
7,356 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)

Shadow Volume Method

Direct3D11, C++, Win32 Window
with 2,868 triangles, 1,899 vertices
720 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)

Shadow Map Method

Direct3D11, C++, Win32 Window
with 2,868 triangles, 1,899 vertices
8,234 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)

Cube Shadow map Omni Light

Direct3D11, C++, Win32 Window
with 2,868 triangles, 1,899 vertices
7,890 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)