Shadowing Direct3D11
Circle Shadow
with 2,868 triangles, 1,899 vertices
9,156 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)
Circle Shadow Soft Edge
with 2,868 triangles, 1,899 vertices
7,356 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)
Shadow Volume Method
with 2,868 triangles, 1,899 vertices
720 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)
Shadow Map Method
with 2,868 triangles, 1,899 vertices
8,234 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)
Cube Shadow map Omni Light
with 2,868 triangles, 1,899 vertices
7,890 fps
(spec GEFORCE RTX2080, Corei9-9900KF, RAM 64G)